Virtual Reality PitStop Game
A multiplayer VR F1 pit-stop game designed to turn colleagues into competing pit crews.

At a glance
- Event challenge
- Create a high-energy, repeatable VR game that worked as both a draw card and a team-building moment.
- Audience action
- Play, compete, beat the clock
- Technology built
- Virtual reality · Multiplayer · Leaderboards
- Live environment
- Event / team
- Result / proof
- Continuous queues and competitive replays, with the leaderboard driving people back for another run.
- Why it worked
- A multiplayer F1 pit-stop race built for team competition.
The brief
Create a high-energy, repeatable VR game that worked as both a draw card and a team-building moment.
The idea
Borrow the pressure of an F1 pit lane - speed, coordination and a clock - and make it a head-to-head VR challenge.
The experience
Players raced to complete a pit stop under time pressure, competing for the top of a live leaderboard.
The technology
A multiplayer VR build with synced scoring and leaderboards engineered for back-to-back sessions on the floor.
The result
Continuous queues and competitive replays, with the leaderboard driving people back for another run.
Included to demonstrate relevant interactive technology, delivery experience and audience engagement capability.
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